Documentation Index
Fetch the complete documentation index at: https://v5.rpgjs.dev/llms.txt
Use this file to discover all available pages before exploring further.
Create a world
A world links several maps together with world coordinates.
Use this when you want map-to-map transitions, overworld navigation, or a large connected game world.
Declare world maps in a module
You can register a world directly with provideServerModules:
import { provideServerModules } from "@rpgjs/server";
provideServerModules([
{
worldMaps: [
{
id: "main-world",
maps: [
{ id: "town", worldX: 0, worldY: 0, width: 800, height: 600 },
{ id: "forest", worldX: 800, worldY: 0, width: 800, height: 600 }
]
}
]
}
]);
Create or update a world dynamically
You can also do it from the server map API:
const manager = map.createDynamicWorldMaps({
id: "main-world",
maps: [
{ id: "town", worldX: 0, worldY: 0, width: 800, height: 600 },
{ id: "forest", worldX: 800, worldY: 0, width: 800, height: 600 }
]
});
Or update it later:
await map.updateWorldMaps("main-world", [
{ id: "town", worldX: 0, worldY: 0, width: 800, height: 600 },
{ id: "forest", worldX: 800, worldY: 0, width: 800, height: 600 }
]);
Keep this page focused on creation
This page covers the creation workflow only.
For the full runtime API, see Map API / World Maps.
Next step
Continue with Create an event.