Documentation Index
Fetch the complete documentation index at: https://v5.rpgjs.dev/llms.txt
Use this file to discover all available pages before exploring further.
Create sounds
Sounds are declared on the client, then triggered from the client or the server.
Register sounds on the client
import { provideClientModules } from "@rpgjs/client";
provideClientModules([
{
sounds: [
{
id: "item-pickup",
src: "sounds/item-pickup.mp3"
},
{
id: "battle-theme",
src: "sounds/battle-theme.mp3"
}
]
}
]);
Play a sound for one player
player.playSound("item-pickup");
Play a sound for the whole map
map.playSound("battle-theme", {
volume: 0.8,
loop: true
});
Add map ambience
Maps can automatically play sounds when the player joins:
provideServerModules([
{
maps: [
{
id: "town",
sounds: ["town-bgm", "town-ambience"]
}
]
}
]);
More details
See Sounds Guide for dynamic sound loading, stop strategies, and full audio examples.